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Old Aug 13, 2006, 11:05 PM // 23:05   #21
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I dont see why people need to watch the cinematic and not skip it.

Dont you all know you can view the cine once you arrive at the next town?!

Not skipping if there is an mm in the group used to kill off the minions, and now has other issues such as this one... So, skip skip skip. Watch the movie when you hit town!
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Old Aug 13, 2006, 11:06 PM // 23:06   #22
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Quote:
Originally Posted by KamikazeChicken
I'm glad you're entirely satisfied with horrid voicing, plot, animation, etc.
Pretty typical of most computer games. That said, the animation is INGAME Graphics, if you don't like it, why are you even playing the game.
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Old Aug 13, 2006, 11:14 PM // 23:14   #23
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your not exactly rushing through...all you need to do is re-visit the mission outpost and talk to the main NPC there...they will let you replay the cinematic at your whim
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Old Aug 13, 2006, 11:19 PM // 23:19   #24
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Originally Posted by Amy Awien
If an MM really needs everyone to skip, it can always be discussed.
Usually skipping is not required. It's the people who sit there WATCHING as multiple things attack the party who need to learn to skip, but this isn't something which comes up too terribly often.

Quote:
Originally Posted by dargon
if you don't like it, why are you even playing the game.
I don't play for the pretty PvE scenery, meteors falling from the sky, or NPCs who can't do more than the same 5 emotes in a cutscene. >.> I'm guessing the half of the game I prefer is something you've never even set foot in?
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Old Aug 13, 2006, 11:42 PM // 23:42   #25
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Used to be, I'd always skip if there was a MM in the party. Now, that's not often necessary, but there is one VERY compelling reason to skip it, no matter what. If, as happened to the OP, the party is under attack during the cutrscene, then one person not skipping it can lead to a wipe of then entire party. It happens during the Iron Mines of Moladune mission as well, and it's a very old bug.

The fact that it can kill someone working on survivor makes it especially unfortunate. I've seen probably half a donez team wipes in the iron mines because of someone not skpping while the entire group gets torn apart by the azure shodows, and you can't fight back. Same will happen in Vizunah with a MM: the MM "dies" during the cutscene, the minions become hostile, and not skipping can incur a death with absolutely no chance of avoiding it. This is a bug that really should be fixed.

To the OP: hopefully, someone at ANET will take pity on you, but their policy is, I believe, that they will not change a character file under any circumstances. They won't refund items/money lost to bugs, I highly doubt that they'll reset your deaths. never hurts to try though. Good luck with it.
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Old Aug 14, 2006, 12:46 AM // 00:46   #26
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Originally Posted by Omega X
People should have the ability to LEAVE cut scenes individually. Having people to go through the cutscene each and every time is exhausting.

I think this is the best idea. It won't help in mid-mission scenes, but overall it would do the most to fix the problem.
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Old Aug 14, 2006, 12:57 AM // 00:57   #27
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That would fix most of the problems. The only thing is that people would still leave in the middle of the mission cutscences because "ZOMG n00b didnt skip!" Would defiently happen because people are just idoits like that. So really they could make that only aviable at the end cutscenes.
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Old Aug 14, 2006, 01:02 AM // 01:02   #28
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O.o better to sig creation those minions before the cut scene then.

TY for the up ahead warning.

and BTW, how does one keep enchant up when you have to be auto-killed from the short moment of the scene start? That shiro death should remove your buff, then you get rezz, and die again from minions.
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Old Aug 14, 2006, 01:03 AM // 01:03   #29
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Has anyone else tried doing Vizunah Square to see if you dieing in the cutscene counts to death count? Last I heard from Arenanet, which is now on gwiki, deaths in cutscenes do not count to your death count. This could be a bug.
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Old Aug 14, 2006, 01:37 AM // 01:37   #30
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Just to update everyone....

1. Minions stop degening during the cutscene. This was updated recently.
2. Players will not regen hp during a cutscene but their automatic non-attack regen (the regen you get when not attacking anything after a fight) will start.. without healing anyone. When the cutscene ends, everyone will get their +10 regen.. if the cutscene lasted long enough for it to go up to +10.
3. Monsters seems to still attack you during a scene and in some cases they seem to do zero damage, in other cases they just keep damaging. SO YOU CAN DIE
4. Vampiric weapons still seem to keep degening you (need to reconfirm this) SO YOU CAN DIE
5. From what I hear people sayin, when a necro leaves during the scene, the minions can kill you so YOU CAN DIE (need to confirm this too)

Still, you CAN DIE during a scene.

Ok now that you've been updated...

Carry on.
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Old Aug 14, 2006, 04:19 AM // 04:19   #31
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I've never completely understood why it doesn't just "pause" the surroundings during a cutscene. In other words, monsters sit around looking innocent, you sit around...nothing loses hp, nothing gains hp. It just...stops...for that brief duration, then resumes when the cutscene is over. Why would we need fixes for minion degen., helpless players, etc., when just one fix--pausing the stats of the characters and monsters--would fix it? If anyone could offer enlightenment, please do.
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Old Aug 14, 2006, 04:27 AM // 04:27   #32
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And the only cutscenes you can rewatch in towns are the ones that occur when you first enter a mission town. Anything that occurs during a mission, like the one that happens at the end of Vizunah Square can only be watched during the mission.
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Old Aug 14, 2006, 04:34 AM // 04:34   #33
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Because it's not a cutscene in the classical sense, where the graphics and animation get better, different movements become availible, etc.. Technically all it is...is a gamescene with text at the bottom and people speaking. Thus the problems arise...since the game just carries on as normal.

I don't know that Anet would eve be able to entirely freeze gameplay, imo they should do a quick fix on the bug...I mean really it's unrealistic to suggest a whole re-working of the GW cutscenes just because of couple bugs. Although my hope is by the time Nightfall rolls around we'll see some new and improved cutscenes, with re-worked features so players not skipping, and wanting to not have to watch a cutscene becomes less of a hassle.
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Old Aug 14, 2006, 05:23 AM // 05:23   #34
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Oh and dont forget that energy degen still happens.... seeing "your bond has been lost" x several with 0 energy is always fun.

People should not die during or right after a cutscene, all degen, attacks, etc, should be freezed, and if you are going to a town after the cutscene, there is no godly reason why you shouldnt be able to skip individually. Especially on the entering the town quest ones...
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Old Aug 14, 2006, 06:28 AM // 06:28   #35
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to resolve the issue, a.net should ensure that when Shiro kills the players* in the cutscene, Shiro also gets to kill ALL of the players* and their summons, minions, spirits, etc.

that won't be too hard to program and it would put an end to watching those minions and spirits trying to kill Shiro and the other Envoys which can be annoying.

*players both real and hench
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Old Aug 14, 2006, 07:04 AM // 07:04   #36
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I'm going to watch the cutscene if I want to.
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Old Aug 14, 2006, 07:12 AM // 07:12   #37
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The cutscene "death" does not count for purposes of the survivor title. My ranger survivor completed that mission and is at 180xp and still going strong.
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Old Aug 14, 2006, 07:29 AM // 07:29   #38
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the death caused by shiro doesn't count and nor does the one with instructor ng at the very beginning. The problem is if some other mob, minion (if the MM dies) or vamp weapon kills you.

About skipping cinematics, I tend to watch it unless i'm the only one left to skip. There are some which i just can't stand though, like the divinity coast cinematics. I've seen them enough to last me a lifetime.
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Old Aug 14, 2006, 08:43 AM // 08:43   #39
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im all for people watching the cutscenes if they must but if 7/8 people have skipped and one person stubbornly continues to watch then i think its incredibly selfish seeing as you can watch the scene from an npc in the town anyway.
you may say what gives you the right to want one person to skip but then what gives them the right to force 7 people to sit through it all again.
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Old Aug 14, 2006, 08:48 AM // 08:48   #40
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Quote:
Originally Posted by led-zep
im all for people watching the cutscenes if they must but if 7/8 people have skipped and one person stubbornly continues to watch then i think its incredibly selfish seeing as you can watch the scene from an npc in the town anyway.
you may say what gives you the right to want one person to skip but then what gives them the right to force 7 people to sit through it all again.
It's NOT selfish - if the person hasn't done the mission before he can watch the cut-scene with good conscience - it's not his fault that you don't have the attention span to wait 2 minutes for it to finish.

EDIT: also I think you can only watch the INTRO cut-scene not the final one from the NPC, so that makes your point even more worthless.

Last edited by majoho; Aug 14, 2006 at 08:55 AM // 08:55..
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